

Despite the solid critical reception, word-of-mouth spread, the game quickly found itself in bargain bins, and the series remained dormant for the next half-decade。 This isn’t even mentioning the shockingly inept story: while I admittedly find certain oft-criticized elements to be overblown (namely anything to do with “The Baby”), there’s no use defending the dropped plot points, repeat contradictions of series lore, nonsensical actions by its characters, and the disappointing treatment of Samus Aran herself. Sakamoto’s ill-fated ambitions for Other M resulted in a hodgepodge of gameplay elements that never gelled together, all of which undermined the series’ focus on exploration.

(As in, creators who’d lost touch with why their works were so beloved) However, despite our wishes coming true, fans are at an awkward impasse in that Sakamoto and Tanabe are at the helm behind the new games: the former behind Samus Returns alongside Spanish developer MercurySteam, and Tanabe with an unknown new team for Metroid Prime 4.Īre these fears unfounded? Let us not mince words: Metroid: Other M and Metroid Prime: Federation Force were failures. Both games, respectively developed by series co-creator Yoshio Sakamoto and Metroid Prime producer Kensuke Tanabe,were perceived as a betrayal to the series’ core values, and many were quick to file both individuals into the “George Lucas” category. The answer is a simple one: for the past seven years, fans had convinced themselves the series was shelved after two misfires in the form of Metroid: Other M and Metroid Prime: Federation Force. It only took one glimpse at Metroid Prime 4‘s logo send fans into a frenzy, but presenting the first 2D Metroid in fourteen years (a remake of 1991’s Metroid II: Return of Samus for Game Boy) on top of that in the form of Metroid: Samus Returns was enough to launch us Samus geeks into sweet, sweet euphoria. The FANTa Project is currently on hiatus while I am crunching at work too busy.The explosion of ideas that is Super Mario Odyssey resulted in the best game Nintendo showed off at E3, but it was the sudden one-two punch of Metroid announcements that captivated fans most.

It certainly has seemed to work for them in this case. The notable thing is that somebody in their marketing department probably calculated that the players would be happier and more interested if they announced the restarting than simply keeping quiet. But they still want a Metroid Prime 4, so they are trying again. The executives at Nintendo saw the progress that was made by the team tasked with creating Prime 4 and decided it wasn’t good enough… so they cancelled it. But making a new game isn’t super easy, and making one that lives up to the ideas presented by its predecessors also isn’t easy. It’s probably because Metroid is an intellectual property beloved by the community despite its less-than-stellar sales record compared to other Nintendo IPs. Nintendo did something a little out of the ordinary for them (and most game publishers) though - they announced that they had green lit the title before they had anything to show, while it was still a long way off.

Any of those games might have been fine games, but it is unlikely that they would have lived up to the “KOTOR 3″ title. EA, for example, has started and cancelled multiple games that were each eventually supposed to become KOTOR 3 over the years. were unfeasible to take to production at that time under those circumstances. That usually means that the team they assembled, the ideas they had, the things they built, etc. It’s actually pretty common for projects big and small to be cancelled early in development.
